A new contest twice a day: reach room 50 of the Cube within 30 minutes and grab one of three chests. Plus a calendar of events and automatic holiday rates.
Auto refine and auto craft: a series instead of a hundred clicks
Set the refinement level you need or the properties you want and start the series: the process stops by itself once the goal is reached.
Rewards just for playing: time, levels and a birthday
The special reward window hands out gifts for time in game and for every 10 levels, and on your birthday the account receives at least 6 hours of boosted rates.
Six eternal titles: from Woodcutter to Crucible Veteran
Titles are granted once per character and stay forever: three come automatically, and three are announced to the whole server.
The Skill Atlas became account wide
Points, collected beacons, credited bosses and open teleport points are now shared by all your characters, while the node layout stays personal.
The Cube of Fate is back: new rewards and a lottery
The classic dungeon is open again from level 40 to 105: reworked rewards, cheaper jewellery and room 58 passable without killing another player.
Dragon Refuge: a dungeon for six
A new dungeon from level 100 where five linked mechanics demand the whole group, and a run under 40 minutes grants a red title.
World bosses and evening events: a time of their own
The Guardian of the Lands on Wednesdays with 280 caches, the Western Caravan with a 20 minute route and the daily Voice of the Abyss: every event has its own hour and its own point.
City of Dark Beasts: a live map and a boss rebalance
Two rooms compete in killing dark beasts, now with a real time map and 44 bosses that stopped being invulnerable.
Gear and exchange: a third path to resources
Resources for level 85 and 95 gear now drop from Western Lands bosses, and the exchanges let you turn one resource into another.
Western Lands: two zones and quests against the clock
Firefly Village and the Silent Lands: farming runs through timed quests rather than drops, and elite monsters marked with runes roam among the ordinary ones.
Crucible of Origins: the reverse path and new controls
After beating nine waves you can stay: the reverse path begins, where monsters are up to 45 times stronger. Plus a dash, auto combat and cards that stopped offering useless bonuses.
The client got easier to live with: scaling, windows and response
The game learned to understand the system screen scale, stopped scattering interface windows and became quicker to answer a click.
An opponent is always found: AI fighters on the arena
System opponents came to the Aurora Arena: from a single archer to fighters of all ten classes that adjust to your rating and train themselves.
Dynasty Battle: an equal fight on schedule
A special equal fight mode: every participant is levelled out, gear is handed out at the entrance, and the event runs four days a week on its own schedule.
Aurora Arena: equal footing and an honest score
Gear and skills are handed out at the gate, a fight lasts no longer than five minutes, points depend on the opponent, and staged fights are reviewed by the server itself.
Secret areas: hidden entrances, time runs and cloaks
A separate layer of the world behind hidden entrances: new teleport points, timed runs across three parkour maps and four cloaks for tokens.
Personal account: withdrawals in four networks and two factor protection
Withdrawals run in four networks with an honest fee breakdown, and every balance operation can be locked behind two factor authentication.
Launcher: resume from the break point and archive protection
Over the summer the launcher learned to resume downloads from where they broke, use far less memory and protect game archives from damage.
Marketplace: one window for the whole server
Every paid stall and consignment shop on the server in one window: search, filters, remote buying and a deal history.
Crucible of Origins: a new PvE mode
A new PvE mode: 171 upgrade cards, 9 boss waves, its own branch in the Skill Atlas and a ranking of the best runs.
Big systems live: the Skill Atlas, 1v1 Arena and the Guild Bank
A Skill Atlas with 240+ nodes, 1v1 and 3v3 arenas with separate ratings, the Guild Bank and a reworked in-game shop.
Closed beta in full swing: a progress report
A month and a half of closed beta: over 250 fixes, plus the site, forum, personal account and a launcher in 4 languages.
The Cube Race and a calendar of events for the year
A new contest twice a day: reach room 50 of the Cube within 30 minutes and grab one of three chests. Plus a calendar of events and automatic holiday rates.
Auto refine and auto craft: a series instead of a hundred clicks
Set the refinement level you need or the properties you want and start the series: the process stops by itself once the goal is reached.
Rewards just for playing: time, levels and a birthday
The special reward window hands out gifts for time in game and for every 10 levels, and on your birthday the account receives at least 6 hours of boosted rates.
Six eternal titles: from Woodcutter to Crucible Veteran
Titles are granted once per character and stay forever: three come automatically, and three are announced to the whole server.
The Skill Atlas became account wide
Points, collected beacons, credited bosses and open teleport points are now shared by all your characters, while the node layout stays personal.
The Cube of Fate is back: new rewards and a lottery
The classic dungeon is open again from level 40 to 105: reworked rewards, cheaper jewellery and room 58 passable without killing another player.
Dragon Refuge: a dungeon for six
A new dungeon from level 100 where five linked mechanics demand the whole group, and a run under 40 minutes grants a red title.
World bosses and evening events: a time of their own
The Guardian of the Lands on Wednesdays with 280 caches, the Western Caravan with a 20 minute route and the daily Voice of the Abyss: every event has its own hour and its own point.
City of Dark Beasts: a live map and a boss rebalance
Two rooms compete in killing dark beasts, now with a real time map and 44 bosses that stopped being invulnerable.
Gear and exchange: a third path to resources
Resources for level 85 and 95 gear now drop from Western Lands bosses, and the exchanges let you turn one resource into another.
Western Lands: two zones and quests against the clock
Firefly Village and the Silent Lands: farming runs through timed quests rather than drops, and elite monsters marked with runes roam among the ordinary ones.
Crucible of Origins: the reverse path and new controls
After beating nine waves you can stay: the reverse path begins, where monsters are up to 45 times stronger. Plus a dash, auto combat and cards that stopped offering useless bonuses.
The client got easier to live with: scaling, windows and response
The game learned to understand the system screen scale, stopped scattering interface windows and became quicker to answer a click.
An opponent is always found: AI fighters on the arena
System opponents came to the Aurora Arena: from a single archer to fighters of all ten classes that adjust to your rating and train themselves.
Dynasty Battle: an equal fight on schedule
A special equal fight mode: every participant is levelled out, gear is handed out at the entrance, and the event runs four days a week on its own schedule.
Aurora Arena: equal footing and an honest score
Gear and skills are handed out at the gate, a fight lasts no longer than five minutes, points depend on the opponent, and staged fights are reviewed by the server itself.
Secret areas: hidden entrances, time runs and cloaks
A separate layer of the world behind hidden entrances: new teleport points, timed runs across three parkour maps and four cloaks for tokens.
Personal account: withdrawals in four networks and two factor protection
Withdrawals run in four networks with an honest fee breakdown, and every balance operation can be locked behind two factor authentication.
Launcher: resume from the break point and archive protection
Over the summer the launcher learned to resume downloads from where they broke, use far less memory and protect game archives from damage.
Marketplace: one window for the whole server
Every paid stall and consignment shop on the server in one window: search, filters, remote buying and a deal history.
Crucible of Origins: a new PvE mode
A new PvE mode: 171 upgrade cards, 9 boss waves, its own branch in the Skill Atlas and a ranking of the best runs.
Big systems live: the Skill Atlas, 1v1 Arena and the Guild Bank
A Skill Atlas with 240+ nodes, 1v1 and 3v3 arenas with separate ratings, the Guild Bank and a reworked in-game shop.
Closed beta in full swing: a progress report
A month and a half of closed beta: over 250 fixes, plus the site, forum, personal account and a launcher in 4 languages.
























