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The Cube Race and a calendar of events for the year

A new contest twice a day: reach room 50 of the Cube within 30 minutes and grab one of three chests. Plus a calendar of events and automatic holiday rates.

01.09.2026 at 15:00Read more >

Auto refine and auto craft: a series instead of a hundred clicks

Set the refinement level you need or the properties you want and start the series: the process stops by itself once the goal is reached.

29.08.2026 at 15:00Read more >

Rewards just for playing: time, levels and a birthday

The special reward window hands out gifts for time in game and for every 10 levels, and on your birthday the account receives at least 6 hours of boosted rates.

26.08.2026 at 15:00Read more >

Six eternal titles: from Woodcutter to Crucible Veteran

Titles are granted once per character and stay forever: three come automatically, and three are announced to the whole server.

22.08.2026 at 15:00Read more >

The Skill Atlas became account wide

Points, collected beacons, credited bosses and open teleport points are now shared by all your characters, while the node layout stays personal.

20.08.2026 at 15:00Read more >

The Cube of Fate is back: new rewards and a lottery

The classic dungeon is open again from level 40 to 105: reworked rewards, cheaper jewellery and room 58 passable without killing another player.

19.08.2026 at 15:00Read more >

Dragon Refuge: a dungeon for six

A new dungeon from level 100 where five linked mechanics demand the whole group, and a run under 40 minutes grants a red title.

17.08.2026 at 15:00Read more >

World bosses and evening events: a time of their own

The Guardian of the Lands on Wednesdays with 280 caches, the Western Caravan with a 20 minute route and the daily Voice of the Abyss: every event has its own hour and its own point.

13.08.2026 at 15:00Read more >

City of Dark Beasts: a live map and a boss rebalance

Two rooms compete in killing dark beasts, now with a real time map and 44 bosses that stopped being invulnerable.

11.08.2026 at 15:00Read more >

Gear and exchange: a third path to resources

Resources for level 85 and 95 gear now drop from Western Lands bosses, and the exchanges let you turn one resource into another.

09.08.2026 at 15:00Read more >

Western Lands: two zones and quests against the clock

Firefly Village and the Silent Lands: farming runs through timed quests rather than drops, and elite monsters marked with runes roam among the ordinary ones.

02.08.2026 at 15:00Read more >

Crucible of Origins: the reverse path and new controls

After beating nine waves you can stay: the reverse path begins, where monsters are up to 45 times stronger. Plus a dash, auto combat and cards that stopped offering useless bonuses.

01.08.2026 at 15:00Read more >

The client got easier to live with: scaling, windows and response

The game learned to understand the system screen scale, stopped scattering interface windows and became quicker to answer a click.

24.07.2026 at 15:00Read more >

An opponent is always found: AI fighters on the arena

System opponents came to the Aurora Arena: from a single archer to fighters of all ten classes that adjust to your rating and train themselves.

22.07.2026 at 15:00Read more >

Dynasty Battle: an equal fight on schedule

A special equal fight mode: every participant is levelled out, gear is handed out at the entrance, and the event runs four days a week on its own schedule.

18.07.2026 at 15:00Read more >

Aurora Arena: equal footing and an honest score

Gear and skills are handed out at the gate, a fight lasts no longer than five minutes, points depend on the opponent, and staged fights are reviewed by the server itself.

17.07.2026 at 18:00Read more >

Secret areas: hidden entrances, time runs and cloaks

A separate layer of the world behind hidden entrances: new teleport points, timed runs across three parkour maps and four cloaks for tokens.

15.07.2026 at 15:00Read more >

Personal account: withdrawals in four networks and two factor protection

Withdrawals run in four networks with an honest fee breakdown, and every balance operation can be locked behind two factor authentication.

14.07.2026 at 15:00Read more >

Launcher: resume from the break point and archive protection

Over the summer the launcher learned to resume downloads from where they broke, use far less memory and protect game archives from damage.

04.07.2026 at 15:00Read more >

Marketplace: one window for the whole server

Every paid stall and consignment shop on the server in one window: search, filters, remote buying and a deal history.

07.05.2026 at 19:56Read more >

Crucible of Origins: a new PvE mode

A new PvE mode: 171 upgrade cards, 9 boss waves, its own branch in the Skill Atlas and a ranking of the best runs.

07.05.2026 at 17:58Read more >

Big systems live: the Skill Atlas, 1v1 Arena and the Guild Bank

A Skill Atlas with 240+ nodes, 1v1 and 3v3 arenas with separate ratings, the Guild Bank and a reworked in-game shop.

05.02.2026 at 17:04Read more >

Closed beta in full swing: a progress report

A month and a half of closed beta: over 250 fixes, plus the site, forum, personal account and a launcher in 4 languages.

20.12.2025 at 15:21Read more >

The Cube Race and a calendar of events for the year

A new contest twice a day: reach room 50 of the Cube within 30 minutes and grab one of three chests. Plus a calendar of events and automatic holiday rates.

01.09.2026 at 15:00Read more >

Auto refine and auto craft: a series instead of a hundred clicks

Set the refinement level you need or the properties you want and start the series: the process stops by itself once the goal is reached.

29.08.2026 at 15:00Read more >

Rewards just for playing: time, levels and a birthday

The special reward window hands out gifts for time in game and for every 10 levels, and on your birthday the account receives at least 6 hours of boosted rates.

26.08.2026 at 15:00Read more >

Six eternal titles: from Woodcutter to Crucible Veteran

Titles are granted once per character and stay forever: three come automatically, and three are announced to the whole server.

22.08.2026 at 15:00Read more >

The Skill Atlas became account wide

Points, collected beacons, credited bosses and open teleport points are now shared by all your characters, while the node layout stays personal.

20.08.2026 at 15:00Read more >

The Cube of Fate is back: new rewards and a lottery

The classic dungeon is open again from level 40 to 105: reworked rewards, cheaper jewellery and room 58 passable without killing another player.

19.08.2026 at 15:00Read more >

Dragon Refuge: a dungeon for six

A new dungeon from level 100 where five linked mechanics demand the whole group, and a run under 40 minutes grants a red title.

17.08.2026 at 15:00Read more >

World bosses and evening events: a time of their own

The Guardian of the Lands on Wednesdays with 280 caches, the Western Caravan with a 20 minute route and the daily Voice of the Abyss: every event has its own hour and its own point.

13.08.2026 at 15:00Read more >

City of Dark Beasts: a live map and a boss rebalance

Two rooms compete in killing dark beasts, now with a real time map and 44 bosses that stopped being invulnerable.

11.08.2026 at 15:00Read more >

Gear and exchange: a third path to resources

Resources for level 85 and 95 gear now drop from Western Lands bosses, and the exchanges let you turn one resource into another.

09.08.2026 at 15:00Read more >

Western Lands: two zones and quests against the clock

Firefly Village and the Silent Lands: farming runs through timed quests rather than drops, and elite monsters marked with runes roam among the ordinary ones.

02.08.2026 at 15:00Read more >

Crucible of Origins: the reverse path and new controls

After beating nine waves you can stay: the reverse path begins, where monsters are up to 45 times stronger. Plus a dash, auto combat and cards that stopped offering useless bonuses.

01.08.2026 at 15:00Read more >

The client got easier to live with: scaling, windows and response

The game learned to understand the system screen scale, stopped scattering interface windows and became quicker to answer a click.

24.07.2026 at 15:00Read more >

An opponent is always found: AI fighters on the arena

System opponents came to the Aurora Arena: from a single archer to fighters of all ten classes that adjust to your rating and train themselves.

22.07.2026 at 15:00Read more >

Dynasty Battle: an equal fight on schedule

A special equal fight mode: every participant is levelled out, gear is handed out at the entrance, and the event runs four days a week on its own schedule.

18.07.2026 at 15:00Read more >

Aurora Arena: equal footing and an honest score

Gear and skills are handed out at the gate, a fight lasts no longer than five minutes, points depend on the opponent, and staged fights are reviewed by the server itself.

17.07.2026 at 18:00Read more >

Secret areas: hidden entrances, time runs and cloaks

A separate layer of the world behind hidden entrances: new teleport points, timed runs across three parkour maps and four cloaks for tokens.

15.07.2026 at 15:00Read more >

Personal account: withdrawals in four networks and two factor protection

Withdrawals run in four networks with an honest fee breakdown, and every balance operation can be locked behind two factor authentication.

14.07.2026 at 15:00Read more >

Launcher: resume from the break point and archive protection

Over the summer the launcher learned to resume downloads from where they broke, use far less memory and protect game archives from damage.

04.07.2026 at 15:00Read more >

Marketplace: one window for the whole server

Every paid stall and consignment shop on the server in one window: search, filters, remote buying and a deal history.

07.05.2026 at 19:56Read more >

Crucible of Origins: a new PvE mode

A new PvE mode: 171 upgrade cards, 9 boss waves, its own branch in the Skill Atlas and a ranking of the best runs.

07.05.2026 at 17:58Read more >

Big systems live: the Skill Atlas, 1v1 Arena and the Guild Bank

A Skill Atlas with 240+ nodes, 1v1 and 3v3 arenas with separate ratings, the Guild Bank and a reworked in-game shop.

05.02.2026 at 17:04Read more >

Closed beta in full swing: a progress report

A month and a half of closed beta: over 250 fixes, plus the site, forum, personal account and a launcher in 4 languages.

20.12.2025 at 15:21Read more >

GENESIS.COM ⓒ 2026

Perfect World is free to play: there is no subscription fee, and the game client can be downloaded from our site at no cost. The downloaded game may be freely passed on to other players or installed in internet cafés. The server is a test project made for getting to know Perfect World; all rights belong to their owners.

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Telegram Vkontakte Discord YouTube Mail
Home About the server Download the client Forum
My account Create an account Password recovery support@genesis-pw.net

GENESIS.COM ⓒ 2025

Perfect World is free to play: there is no subscription fee, and the game client can be downloaded from our site at no cost.
The downloaded game may be freely passed on to other players or installed in internet cafés.

The server is a test project made for getting to know Perfect World; all rights belong to their owners.

User agreement Public offer Server rules Privacy policy
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