About the server

Perfect World 1.4.6 with new progression systems and activities.

Genesis PW keeps the familiar core: classes, gear, genies, PvP mechanics and balance. On top of it come new modes, passive progression, trading places, guild tools and an improved client.

The focus is on separate modes, passive progression, safe trading and client improvements that make everyday play more comfortable and more interesting.

Concept
Overview Key systems of the server
New systems on the server Activities, character progression, trading and client improvements.
Server highlights
Mode
Waves, levels and a choice of boosts The character gains Crucible experience, levels up and picks one of three boosts.
Crucible of Origins

A separate trial where you grow stronger during the run itself.

The Crucible of Origins takes the character to a separate map for 1 to 3 players. It runs on its own progression: you gain Crucible experience, pick boosts and clear boss waves. The first boss wave of 3 bosses arrives after 5 minutes, and a full run is 9 waves.

  • 1 to 3 players
  • a boost out of 3 options
  • first boss wave: 3 bosses
  • 9 boss waves
See every Crucible card
Chronicle
A history of Crucible runs Run results, the boosts you picked and the rewards are kept after it ends.
Chronicle

Every Crucible of Origins run is kept in the chronicle.

The chronicle records finished runs: the waves you cleared, the time, combat statistics, the boosts you took and the rewards you earned. You can open past runs, compare builds and see which decisions carried you further.

  • Ctrl+L
  • run history
  • boosts and builds
  • run statistics
  • rewards earned
  • result comparison
Atlas
A skill tree and stones You open nodes, socket stones and gather passive bonuses for the activities you care about.
Skill Atlas

A large tree of passive bonuses for your character.

The Skill Atlas draws on the passive progression of Path of Exile 2 and is adapted to Perfect World. You open nodes, stone sockets and effects for PvP, PvE, the Crucible of Origins and specific zones. The whole build can be reset and put together again for another playstyle.

  • Ctrl+Y
  • 3 ways to earn points
  • nodes and stones
  • bonuses for PvP and PvE
  • special zones
  • full respec
Twilight Temple
Summoning a boss and checking its drop You pick a boss at the summoner and see the possible rewards in advance.
Twilight Temple

Boss summoning, a visible drop list and a fight nobody can crash.

In the Twilight Temple bosses are called through special summoners. Before the fight you can open the boss card and look at its drop without third party tables. A summoned boss is bound to the player or the squad, so outsiders cannot step into the fight.

  • drop preview
  • boss summoning
  • bound to your squad
  • no outsiders
  • protected fight
  • Twilight Temple
Launcher
Accounts, news and settings Saved accounts start the game straight on the character you want.
The Genesis PW launcher

Fast sign in, client updates and game settings in one window.

The launcher stores game accounts with the login, the password and the character name, so the game starts right on the hero you need. The same window holds the news, client update and verification, guild crests, links to the site and social pages, interface languages and the main game settings.

  • saved accounts
  • several windows at once
  • client update
  • file verification
  • guild crests
  • 4 interface languages
Rankings
Tabs, standings and results The overall ranking, the arenas and the Crucible open in one window.
Rankings

PvP, arena and Crucible standings in a single interface.

The rankings gather the key server results in one window: the overall standing, 1v1 arena, 3v3 arena and the Crucible of Origins. You switch tabs, look at player positions, team results, the best runs and the details behind them.

  • Ctrl+R
  • overall ranking
  • 1v1 arena
  • 3v3 arena
  • Crucible of Origins
  • run details
Fashion catalogue
Collection, sets and rewards Everything you collect lives in the fashion catalogue and takes no inventory space.
Fashion catalogue

A fashion catalogue with sets and cosmetic rewards.

The fashion catalogue keeps the styles, flying mounts, riding mounts and decorative pets you have collected. You switch a look on straight from the catalogue instead of storing every item, complete sets and earn cosmetic titles for your collection progress.

  • styles
  • flying mounts
  • riding mounts
  • decorative pets
  • sets
  • cosmetic titles
Weapons
A glow from +1 to +12 The look of a weapon changes with its refinement level.
Weapon glow

The refinement level is visible in the weapon glow itself.

The glow system shows how far a weapon has come at every step of refinement. The higher the level, the stronger the effect, and the top refinement gets a look of its own.

  • 12 levels of effects
  • visible progression
  • a special final glow
Crafting
A recipe, materials and where to find them The recipe you pin turns into a clear task with material progress.
Pinned recipes

A recipe can be pinned like a quest.

In the crafting window you pin a recipe, and the materials it needs appear in the quest tracker and in the full journal. The system shows how much you have gathered, points at the sources and puts boss markers on the map with a preview of their drop.

  • pin a recipe
  • quest tracker
  • material counter
  • boss markers
  • drop preview
Personal account
The marketplace in your account Items, resources and characters are sold through the site, with the deal checked and protected.
The account marketplace

Safe trading through your personal account.

The account marketplace lets you sell items, resources, characters and other in game valuables for account currency or real money. Items are delivered through the in game mail, and character deals pass a protected check before they are confirmed.

  • items
  • resources
  • characters
  • account currency
  • real money
  • protected deal
Trading
Commission shops and trading cats Lots from every map are gathered in one in game window.
The in game marketplace

One shop window for commission shops and trading cats.

The in game marketplace brings commission shops and trading cats together in one window. You see lots from every map, search items by name and buy or sell without walking up to a merchant or a player stall.

  • Ctrl+T
  • commission shop
  • trading cats
  • search and filters
  • deal history
  • popular goods
Support
Site, forum, account and mail Requests land in one system so a question does not get lost between channels.
AI support desk

Player messages from every channel come into one system.

The AI desk does not replace the administration: it collects reports, problems and suggestions from the site, the personal account, the forum and the support mail. Requests become tickets with a history, attachments and the player contacts.

  • site and account
  • forum
  • support mail
  • Telegram
  • request history
  • attachments
Events
Queues and confirmation The arenas, the Crucible and the entry confirmation in one interface.
Event sign up

One window for queues and event entry.

Event sign up gathers the active events in one interface: 1v1 arena, team sign up for 3v3, solo sign up for 3v3 and the Crucible of Origins. You see the queue state, confirm a found match and never hunt through separate windows.

  • Ctrl+E
  • 1v1 arena
  • 3v3 arena
  • solo sign up for 3v3
  • Crucible of Origins
  • match confirmation
Guilds
Statistics and a battle archive The guild sees what each member did during the fight and after it ends.
Guild battle report

Live and archived statistics of guild battles.

The guild battle report shows what players contributed in guild wars, territory wars and fights against monsters. During the battle the window updates member statistics, and afterwards it keeps an archive with damage, healing, kills, assists and the contribution to the key objectives.

  • Ctrl+B
  • live statistics
  • battle archive
  • damage and healing
  • guild and territory wars
  • battle against monsters
Guilds
Search, profile and application You pick a guild without forum threads and manual hunting.
Guild search

A guild can be found and joined right in the game.

The search window lists guilds with filters and sorting by name, master, level, roster, territories, alliances and enemies. You open a guild profile and apply, while the leadership sees the candidates and the new applications.

  • guild search
  • filters
  • guild profile
  • applications
  • candidates
  • notifications
Guilds
A shared vault and its operations Guild resources sit in a shared bank with clear actions.
Guild bank

A shared guild vault with access rights.

The guild bank keeps shared resources, moves items between the inventory and the vault, manages their amounts and grants access by rights. It is a handy place for materials, consumables and anything else the guild uses.

  • guild vault
  • moving items
  • item amounts
  • access rights
  • shared resources
Slide 1 of 3
News from the team

Video news shows what is changing on the server.

The slider gathers the latest project videos: fresh work, important changes and announcements. It scrolls on its own and with the arrows, and a click opens the full video.

  • project news
  • server updates
  • important fixes
  • a video on click

Client conveniences.

Chat
Links in chat A message, a link, a click.
Link support

Links work right in the chat.

A link goes into the chat and opens with no extra steps.

Attributes
Fast allocation A few clicks instead of a chore.
Progression

Attributes are allocated faster.

It takes fewer manual steps and gets you back to levelling sooner.

Squad
Rebuilding the squad The squad roster updates faster.
Squad

Rebuilding a squad takes fewer actions.

You refresh the roster faster and get back to the activity without the busywork.

IP
Squad and trade Actions between your own characters are confirmed faster.
Squad and trade

Actions between characters on the same IP address are confirmed faster.

A squad invite can be accepted automatically, and a trade confirms faster after an action in one of the windows. This removes extra clicks in everyday situations and does not change the rules for passing items.

Follow
Following a player Moving as a group gets easier.
Follow

Follow makes moving with the squad easier.

You switch follow on quickly instead of steering by hand next to an ally.

Appearance
Styles, mounts and fashion weapons Before and after the visual elements are switched off.
Appearance

Flying mounts, styles, hairstyles and fashion weapons can be hidden.

In crowded activities this cuts the visual noise and calms the screen down.

Chat
Message time You can see when a message was sent.
Communication

The chat shows the time a message was sent.

A small detail, but in conversation, trading and coordination you get used to it fast.

Cooldowns
Skills and items Cooldowns are readable right in the interface.
Interface

Cooldowns of skills, items, pets and genies are clearer.

Right after you use something, the interface shows when it will be ready again.

Target
Escape does not drop the target The target stays selected.
Target control

Dropping the target with Escape can be blocked.

The target stays selected: you press Escape and the selection holds.

Interface
Window scale The size of the important elements is set to fit your screen.
Interface scaling

Interface elements can be scaled one by one.

You scale the chat, the map, the skill bar, the inventory and other windows to your screen.

Window
Window size and full screen The client is easier to fit to your screen and to full screen mode.
Windowed mode

Full screen play without the usual minimising.

The game window can be fitted to the screen, and when you switch to a browser or another program the client stays in the background instead of minimising. Full screen play feels calmer and returns the focus faster.

Mail
Several attachments Items go out in a single letter.
In game mail

One letter can carry several items.

The extended mail carries up to 6 attachments per letter, so passing items takes fewer actions.

Action bar
Extra slots The skill bar holds more actions.
Extended skill bar

The skill bar can show extra slots.

You turn the extended bar on, and the extra slots adapt to the horizontal or vertical layout and to the interface scale.

Names
Coloured names Players are easier to tell apart in a crowd.
Coloured names

Player names are easier to read in crowded activities.

Colours help you tell your own people, allies, enemies and neutrals apart, while individual coloured names stay a decorative setting.

Ping
FPS and latency The client state is visible without third party tools.
FPS and ping

FPS and ping can be shown right in the client.

The client shows the current performance and network latency, and the server selection window gets a more accurate ping without inflating it.

Casting
What the target is casting A dangerous action is visible in advance.
Target cast bar

The cast of the selected target is shown separately.

You see which skill the target is preparing and react to dangerous moves faster.

Gear
Swapping gear A whole set changes without replacing each slot by hand.
Swapping gear

Switching a gear set takes fewer actions.

You put gear sets together in advance and switch them in a separate window without replacing every item by hand.

Markers
The leader marker The squad or the guild sees where to go faster.
Leader markers

The leader can drop a marker for the squad or the guild.

The squad or guild leader marks a spot on the ground and the coordinates are copied into the chat. A click on the message starts auto path to that place.

Combat
Auto attack after a skill The character is easier to control by hand.
Auto attack

Auto attack after a skill can be turned off.

A small button stops the automatic attack after a skill when you want tighter control of the character.

Actions
Fewer pauses The client answers repeated combat actions faster.
Less delay

Skills and charged actions run without extra pauses.

The setting removes the extra delay in certain combat situations, and skills with a charge bar go off without a second press. You control the moment better and spend fewer clicks.

Target
Combat data of the target The information is readable right in the target frame.
Target information

The target window shows more useful data.

The target window can show numeric health and the target of the selected player or monster. It helps you see who the enemy is hitting and how dangerous the situation is.

Position
Metres to the target Distance and height are visible without checking by hand.
Distance and height

The distance to the target and the height difference are shown side by side.

The client shows the distance to the selected target and the height difference in metres. Handy for positioning, checking skill range and keeping control of an air fight.

Squad
Member health The squad is easier to watch in a fight.
Squad health

Squad member health is shown as a number.

Next to every squad member you see current and maximum health when the client has that data. In crowded activities this is more precise than a plain bar.

Assist
An ally target The client helps the squad hold one target.
Auto assist

Auto assist holds the target of the squad member you choose.

You press a small button next to a squad member icon to follow their target. Pressing it again turns the mode off. If the member leaves the squad or goes out of sight, the setting switches off by itself.

TAB
Target filter Target selection can be tuned for a PvP scenario.
Target selection settings

Target selection can be narrowed down for the fight you are in.

The filter sets a radius, excludes squad members, your guild and allies, and lets you switch off individual classes. TAB walks through the nearest matching targets in order.

Names
Range and categories Player names are tuned for performance and for a clear view.
Player names

The range at which names are shown is set by hand.

You choose the distance at which player names are visible. On top of that, your own people, allies, enemies and neutrals can be marked with separate colours.

Windows
Client order The windows are easier to tell apart on the taskbar.
Taskbar

Client windows can be spread out on the taskbar.

Every window gets its own Windows identifier and a caption with the character name. The windows can be rearranged as separate buttons, and the order is kept per character.

Focus
Working after Alt+Tab The client keeps drawing correctly.
Background windows

The setting keeps the picture running when you switch windows.

With the option on, the game window keeps showing what happens while you are in a browser or another program. Handy when you need to answer a message or open a page without losing sight of the game.