The Dynasty Battle is a fight where your refinement matters less than your play. Every participant is levelled out, gear and skills are handed out at the entrance, and the event runs on its own schedule four days a week. Here is everything the mode gained over the summer, with dates.
60level to enter
100level for everyone in the fight
4days a week
An equal fight
- Battle lot. The stats of every participant are automatically levelled to 100. Entry opened at level 70, and two days later the threshold dropped to 60 (18 July, 20 July).
- No need to bring gear. You receive the same set as on the Aurora Arena: every skill of your class, ready equipment with refinement and gems, and configured defensive swaps (18 July).
- Panels shared with the arena. What you lay out on the arena appears in the Dynasty Battle and the other way round. Later both modes received a separate macro set, so arena chains stopped overwriting the world ones (18 July, 7 August).
- The map became smaller so fights stay dense (22 July).
- Bridge towers lost half of their health pool (20 July).
Schedule and sign up
- Its own days. Monday, Wednesday, Friday and Sunday at 19:00 server time (18 July).
- Pre registration. Warnings arrive 30 and 15 minutes before, the button lights up, and everyone signed up is moved to the event automatically (20 July).
- Announcement in the channel goes out an hour before the start (22 July).
- You may leave and return, you will be put back into the same team you joined today (20 July).
- The schedule tab shows how events are spread across the week (18 July).
Fair play
- One window per event. Protection against entering with two characters was strengthened, and the restriction itself became stricter (1 August, 6 August).
- Resurrections are limited. A player who has used them all does not return until the current battle ends. Entry opens again with the new fight for the territory (11 August).
Rewards and stability
- Rewards. The reward window shows the Soldier Emblem, the reward stack holds the full payout, and the exchange received Polymaterial (18 July, 20 July).
- Your layout survives the transitions between battle maps: skills, swaps, potions and weapons stay in place, the chosen genie travels with you, and the fashion look no longer breaks (20 July, 20 August).
- Crashes closed. Client crashes when entering the battle maps and the crash caused by fashion weapon effects are fixed, and the weapon style now stays in your hands between maps (20 August, 29 August).
You can sign up straight from the available trials window, there is no need to run to an NPC.
The dates in brackets are the updates the change shipped in. These news posts come out later than the changes themselves: there was simply no time to write them.


