The Cube of Fate is back: new rewards and a lottery

The Cube of Fate returned with reworked rewards and balance. Entry is open to characters from level 40 to 105, the trial sign is given by the Talented Boy, and you get inside through the teleport rune or the Dream Stone.

40level to enter
700thousand experience per lottery lap
58room now passable alone

Rewards for clearing

  • Experience was levelled against daily boss quests: 461 526 experience at levels 70 to 79, 611 830 at 80 to 89 and 1 407 758 from level 90 (19 August).
  • The Cube casket from level 90 gives 2 or 3 gears (19 August, 22 August).
  • For 50 cleared rooms you receive 250 reputation and a lottery coin, and for 60 rooms 500 reputation, a coin and a casket with gears (22 August).
  • The Generous Bundle from room 37 was strengthened: 30 Immortal Stones, 50 Dice Tokens and 5 Cards of Might (22 August).

Outdated rewards replaced

  • Reader tickets became Mysterious Signs, accepted by the Mystic Merchant in exchange for gear forms (19 August).
  • Pieces of the Charter of Fate became the Ghost Officer Patch, which trades for reputation (19 August).
  • The Meditation Stone became the Immortal Stone (19 August).
  • Jewellery got cheaper. At the Furnace of Fate a basic emblem costs 20 coins instead of 40, upgrading to the second star costs another 20, and a direct exchange takes 39 coins instead of 79 (19 August).

The lottery and separate rooms

  • Experience for lottery rooms. From level 96 clearing a room brings 60 000 to 154 000 experience, about 700 000 for a full lap (19 August).
  • Rooms 15, 22, 31 and 42. Each killed monster gives 3 Mysterious Signs instead of one (19 August).
  • Rooms 24 and 39 (relay). The maximum penalty for the next player dropped from 100 offender cards to 50, a chest is dug in a second, and your choice is announced to the whole server (19 August).
  • Rooms 14 and 34. The ring rooms no longer put an immobilising seal on the character (20 August).
  • Rooms 49 and 56. A killed monster gives a Mysterious Sign, and the reward for the portal room went up from 2 to 15 signs (20 August).
  • Every chest that has to be dug is dug in 1 second (22 August).

Room 58 without killing a player

  • A path for solo players. The Teleport Master releases the Room Guardian: defeat it and you pass on (24 August).
  • Difficulty by level. Up to level 95 you face an analogue of the level 80 Twilight Temple boss with reduced stats and no immunity to stuns and seals. From level 96 a weakened version of the King of Sunset comes out, with lowered defence and resistances but the original attack power (24 August).
  • Reward. A turtle or rabbit card drops into your inventory, and you take the step forward yourself. The buyout for 3 Cards of Might is unchanged (24 August).

The economy of the Cube

  • Money rooms. Entry went up to 1 000 000 silver, the silver hero card costs 10 000 000 and the aristocrat card 50 000 000 (22 August).
  • The Card of Might was added to the game shop and later became much cheaper (19 August, 20 August).
  • Trading Immortal Stones for Dice Tokens became noticeably cheaper (20 August).
  • Order. Event sign up inside the Cube is closed, the remote bank inside is disabled, and small creatures and Red Bandits no longer count as bosses for Atlas reputation (22 August, 1 September).

The Cube guide with rewards, routes and the layouts of rooms 51, 56 and 57 is on the forum.

The dates in brackets are the updates the change shipped in. These news posts come out later than the changes themselves: there was simply no time to write them.