Auto refine and auto craft: a series instead of a hundred clicks

Refining and crafting stopped being a hundred identical clicks. You set a goal, distribute the resources and start a series, and the process stops by itself once the goal is reached or the resources run out. On top of that, the crafting window now shows which results are possible at all and with what chance.

Auto refine

  • Set the goal. The refinement level you want, the distribution of Heavenly and Underground stones across the steps, and start (29 August).
  • It stops by itself. The process ends when the goal is reached, when stones run out or when the attempt limit you set is hit (29 August).
  • Faster. The upgrade button is no longer blocked between attempts (1 September).
  • Dragging a stone onto an item no longer starts refinement, use the pocket functions instead. Inserting gems into sockets by dragging works as before (29 July).

Auto craft

  • Tick the properties you want in the result, set the number of attempts and start the series (29 August).
  • Nothing piles up. Items with the properties you asked for stay in the bag, and the rest is automatically sold for silver or broken into resources, as you choose (29 August).
  • A smart stop. The series ends the moment an item with the requested properties appears, so extra resources are not spent (29 August).

Visible chances

  • All possible results. The crafting window shows what the recipe can produce, the chance of each variant and the overall chance of success (19 August).
  • The «Properties» button opens an extended window: the possible number of gem sockets, the number and types of bonuses including unique and hidden ones, and the chance of each. Every percentage is calculated by the same logic the server uses to create the item (19 August).
  • What a property is made of and the exact chance of getting the result you want in a single craft is now visible right in the property line (29 August).

Binding warns you in advance

  • The material description states plainly that an item made from it will be bound as well (24 August).
  • The crafting window shows the line «The result will be bound» if the recipe takes at least one bound resource or a bound upgradable item from your bag (24 August).
  • Treatises at Alois Ace are created without dragging resources by hand: bound and unbound items of the same kind can sit in the inventory, and manual picking led to mistakes (24 August).

If a series stopped earlier than expected, check the stop condition: most often the stones of the needed step ran out.

The dates in brackets are the updates the change shipped in. These news posts come out later than the changes themselves: there was simply no time to write them.